Dive into the prehistoric coral laden ruins of Sassa'Shoom.  Equipped with a hook to prod and stabilize, you must navigate the sweeping currents of the underwater realm.  Ancient gold, pearls, and other treasures await.

Controller and Keyboard are both supported in mimicking a traditional Gameboy control scheme:

  • D-Pad/WASD/Arrows : Swim
  • A Button/Space/Z/C/J/L : Hook
  • B Button/X/K : Hook
  • Start/Esc : Pause
  • Select/Shift : Adjust Music Volume

Music by Nate 'swift' Dickinson: Soundcloud

Design, Coding, & Art by PureKnix: PureKnix Emporium

Download

Download
Sassashoom_260920D_Release.zip 45 MB

Install instructions

Unpack the .zip. Run the .exe.

Comments

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Never played a puzzle diver game before, the idea itself is neat has has some cool usage of environmental.

The game found itself a really amazing visual style, which would be a full 5 stars but the font sadly is a bit unreadable, I think this could a good “lesson” in sometimes function over form. That is the only bad thing I can say about the game though!

SFX and mx were lovely, it did start too loud, but thankfully we have a volume setting so that be solved quickly.

The theme is implemented well, cool game, well done!

The current and the hook are very clever gameplay mechanics, although I was stuck for a while not realising you could also hook onto the spiky plants. The vibes are immaculate and the font unreadable :P Lovely game! Keep it up.

haha, I do love the font, but I definitely push its legibility XD

Thanks for checking out the game and the feedback!

Very beautiful game! Very unique style as well. I love all the small details in there, including the corpses you leave behind :D

One question - was there a puzzle where you have to die intentionally, or was I just missing the solution?

Thanks for the comments :D

There was no puzzle involving intentional dying. (Up to a recent build, there was however a way to cheat by dying!). I am curious, which section were you thinking death was the answer?

There was a section with 3 coins on the left. There was a one-way in with a stream, which I don't think changed direction? I couldn't found any other way out so I just death reset.

(+1)

Third level? If it's what I think it was, the exit from the room is through a spongey breakable rock (it's a big bigger in size than earlier ones, so might not be as recognizable). Glad you got past it though!

(+1)

I know which section it is now. The solution was to grab the moving block. It's just a little long between when it leaves and come back :/